AI Insights · Timothy · April 2022
Top 5 City Building Games in the Netherlands - Q1 2022
Discover the performance of the top 5 city-building games in the Netherlands during Q1 2022, including trends in downloads, revenue, and active users.
In the first quarter of 2022, the city-building game genre saw significant activity in the Netherlands, with notable performances from the top five games. According to Sensor Tower data, these games demonstrated varying trends in weekly downloads, revenue, and active users.
SimCity BuildIt by Electronic Arts showed a fluctuating revenue pattern, peaking at around $12.3K in the week of January 31 and experiencing a low of about $5.6K by the end of February. Downloads for this game hovered between 1.2K and 2.3K weekly, while active users ranged from approximately 20.2K to 24.8K, with a notable peak in mid-March.
Merge County from Microfun Limited experienced a sharp increase in weekly revenue, starting at around $2.3K in early January and climbing to approximately $8.1K by the end of March. Weekly downloads saw a significant rise, particularly in late February, peaking at around 3.3K. Active users also increased steadily, reaching about 5.4K by the end of the quarter.
Global City: Building Games by MY.GAMES B.V. had a steady revenue stream, with figures ranging from $1.9K to $3.4K weekly. Downloads varied significantly, hitting a high of approximately 3.7K in mid-January and a low of about 1.4K in early February. Active users followed a similar trend, peaking at around 4.8K in mid-January and stabilizing at around 3.9K by the end of March.
Land of Empires: Immortal from Nuverse, a newer entry, saw its revenue grow from a modest $156 in early January to about $4.9K by late March. Downloads remained relatively low, peaking at 356 in early February, while active users showed a gradual increase, reaching around 370 by the end of the quarter.
The Simpsons™: Tapped Out, another title from Electronic Arts, maintained a consistent revenue stream, fluctuating between $1K and $2.1K weekly. Downloads were steady, ranging from 265 to 505 per week. Active users remained relatively stable, averaging around 7K throughout the quarter.
These insights provide a snapshot of the city-building game market in the Netherlands during Q1 2022. For more detailed data and analysis, visit Sensor Tower.